A branch of Webber International University
In their own words...
"Living on campus is a life experience I have learned so much from. We eat together, watch TV together, study together, and do absolutely nothing together. When I go home for breaks, it's like I'm leaving my second family!"
- Jess Cutler, Class of '10, from FL

Game Art and Design Sample Curriculum

 

Courses Required under Visual and Performing Arts

  • Either ART 146 2-D Design or ART 147 3-D Design
  • Either COM 125 Intro. to Theatre or COM 147 Intro. to Film and Television
  • Either MUS 110 Music Fundamentals or MUS 256 Intro. to Music Literature
Game Art & Design Sample Image Club Setting

Courses Required for a Concentration in
Game Art and Design

  • Game Art Foundations
  • Modeling I, II & III
  • Textures & 2D Art I & II
  • Level Development I & II
  • Animation
  • Rigging & Character Animation
  • Game Project I
  • Art History I & II
  • 2D Design
  • 3D Design
  • Drawing I, II & III
  • Portfolio
  • Show/Demo Reel

Course Spotlight

GAM 100 - Game Art Foundations

This course is an introduction to the concepts and software used in game art development. Students will learn the basics of 3D modeling, texture creation, and level design. Much time will be spent becoming familiar with the tools and user interface of the software. This course will set the foundation for more advanced study in the individual components of game art creation. This course is appropriate for the casual game enthusiast as well as a major.

Game Art & Design Gun Terret

Suggested Electives

  • Introduction to Creative Writing
  • Introduction to Logic
  • College Physics I
  • Masterpieces of English Literature
  • Medieval Literature
Game Art & Design Sample Image Classroom


 

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St. Andrews University
A branch of Webber International University
1700 Dogwood Mile
Laurinburg, NC 28352
(910) 277-5555 • (800) 763-0198 • (fax) 910-277-5020
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